Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 30, 2006, 06:22 AM // 06:22   #1
Banned
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default Improve henchmen!

Henchmen are really annoying me lately.

- Casters charge directly into the melee and act as if everyone of their spells are touch skills

- They are SLOW to get out of AoE... if they do at all. I watched Alesia spamming spells while standing in a choas storm... They also seem to enjoy the feeling of maelstrom.

- They won't use ressurection signets in battle, and it seems they simply won't use them at all to resurect certain other hench... Very annoying when they stand around a dead corpse dumbfounded and you have to wipe to get your monks back.

- Warrior hench follow you around when you are trying to kite... As im trying to get away from some baddy on rampage, instead of the warrior hench continuing to attack, they follow me around!

- Monk hench won't stop to heal themselves or any other if they are trying to catch up to you... It's VERY annoying when you're making a retreat and instead of pausing for a moment to cast the occasional orison, the monks simmply keep running until they or everyone else around them dies from a slow degen...


Here's what needs to be improved:

- Make monks and casters stay at full range of their spells! There is no reason they should be closer than they have to be.

- Improve AoE flee reaction time.

- Make hench ressurect during battle.

- Program warrior hench to be more aggressive and less content to break away from a target to begin following you around.

- Program monks to continue healing even if they are moving.
Hand of Ruin is offline   Reply With Quote
Old Sep 30, 2006, 07:07 AM // 07:07   #2
Jungle Guide
 
Join Date: Jan 2006
Default

Some of these were improved with the new AI that was put in for the event weekend. Just wait for them to put it in permanently once the bugs are fixed.
Rathcail is offline   Reply With Quote
Old Sep 30, 2006, 09:48 AM // 09:48   #3
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

No, I'll tell you what they need to do. Restore the henchmen to how they were 5 months ago before they broke just about everything.

I'm hoping that the reason they are so awful now is that they are halfway between new AI and the old AI, which makes them not very good. Maybe when NF is released, we'll get good henchmen.
Carth` is offline   Reply With Quote
Old Sep 30, 2006, 11:17 AM // 11:17   #4
Desert Nomad
 
Anarion Silverhand's Avatar
 
Join Date: Sep 2005
Location: Denmark
Guild: None
Default

I agree. We NEED an AI update for the henchmen.

I've seen Sister Tai cast BL through Diversion, Dunham casting just about every spell he has through Backfire. Which is, you know, not smart.
Anarion Silverhand is offline   Reply With Quote
Old Sep 30, 2006, 01:16 PM // 13:16   #5
Lion's Arch Merchant
 
Aki Soyokaze's Avatar
 
Join Date: Apr 2006
Location: Vancouver
Default

To be honest, each time they say they update AI or have improved them they seem a little dumber. Although, I must admit I did like the improvement where they fixed the henchmen from walking straight through mid-air or through a mountain; only to be killed underground or worse yet stuck underground causing you to have to port back to a city.

And of course it's nice and all that they can play Mario bandstand and 'who can jump the highest' with me; but as it stands having the hench spam their rez sigs as soon as someone dies, or not prioritizing heals, or both monk hench running to the same point to rez one person, etc etc etc. makes me feel a bit uneasy each time they 'make them smarter.'

/signed if the end result is that they can pass the pepsi challenge

/not signed if , well more of the same

Last edited by Aki Soyokaze; Sep 30, 2006 at 01:18 PM // 13:18..
Aki Soyokaze is offline   Reply With Quote
Old Oct 01, 2006, 11:34 PM // 23:34   #6
Desert Nomad
 
Cherng Butter's Avatar
 
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
Default

I never understood why my squishy henchmen would run right next to my warrior during battles...

/signed
Cherng Butter is offline   Reply With Quote
Old Oct 02, 2006, 12:02 AM // 00:02   #7
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

If anything Nightfall is gonna bring even dumber henchman than before...

Khim was absolutely shit at healing and died constantly.

When targetting enemies with 5% health or less left naturally you change targets so you don't have to waste a half complete spell cast or wand them. Usually the hench just finished them off... in NF they changed targets WAY too quickly.

Koss is absolutely frigging useless if your a caster who might actually have to kite.

They agro groups that you aren't even fighting (my personal favourite is the fight where the Ele Hero 'Deaths Charged' into a group we weren't even attacking half the screen away...).

Even though some of them are obsessive at breaking agro... some of them are either insanely persistant or too f***ing stupid to move round the monster attacking them and still get stuck!

The hench AI just keeps getting worse.

/signed
Evilsod is offline   Reply With Quote
Old Oct 02, 2006, 12:16 AM // 00:16   #8
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Quote:
- Make hench ressurect during battle.
We for sure don't play with the same henchmans, for mine do rez :roll:
Quote:
- Program warrior hench to be more aggressive and less content to break away from a target to begin following you around.
It's already hard rnough to lure with the warriors charging what you're trying to pull, heck do you want to make it impossible?

Quote:
- Improve AoE flee reaction time.
They're just as slow as any monster...
Sir Mad is offline   Reply With Quote
Old Oct 02, 2006, 01:44 AM // 01:44   #9
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

It would just be nice if Orion&Cynn would cast meteor showers instead of firestorm as well as meteor instead of fireball.I would but some good attack skills in Stefan and Thom.Devona is just fine the only usefull one.
Age is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:25 PM // 13:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("